
CORE CONCEPT
While the stepcounter mechanic was the initial core component of the game and is used to move the player, the low stakes and overall cozy vibes distinguish the game from similar apps. The ability to travel through an overworld map also adds a feeling of exploration.
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BIOME GENERATION
Each region exists as a so-called Biome which is a nested Scriptable Object container that holds all the data for the different components.
Parallax layers of different sprites make up the environment of a Biome. Depending on the region, the sprites can be swapped and recolored

Example of the 'Autumn Forest' vegetation set.
It uses the same sprites as the 'Pine Forest' but assignes a warmer, more earthy color pallette.
BIOME

SHOP SYSTEM
The player gains in-game currency each time a region has been cleared. The money can be spent on different things to customize the player’s setup:




The different equipment items are set up as Scriptable Objects that hold a sprite of the item among other things. Equipping an item will swap the sprite of the scene object.







