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CONTENT

| Engine: Unity | Project Time: 8 Weeks
|
Team: 4 Programmers

Contributions:
Game Concept,
Design Direction,

Art Direction, Project Planning,

Biome Generation, Shop System

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CORE CONCEPT

While the stepcounter mechanic was the initial core component of the game and is used to move the player, the low stakes and overall cozy vibes distinguish the game from similar apps. The ability to travel through an overworld map also adds a feeling of exploration.

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CoreConcept

BIOME GENERATION

Each region exists as a so-called Biome which is a nested Scriptable Object container that holds all the data for the different components.

Biomes

Parallax layers of different sprites make up the environment of a Biome. Depending on the region, the sprites can be swapped and recolored

Example of the 'Autumn Forest' vegetation set.

It uses the same sprites as the 'Pine Forest' but assignes a warmer, more earthy color pallette.

BIOME

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Shop

SHOP SYSTEM

The player gains in-game currency each time a region has been cleared. The money can be spent on different things to customize the player’s setup:

The different equipment items are set up as Scriptable Objects that hold a sprite of the item among other things. Equipping an item will swap the sprite of the scene object.

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