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Designer's Attic

This section contains a collection of miscellaneous things from conceptual designs to game ideas and full-fledged Game Design Documents.

CONTENT

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GDD - AUSGEFUCHST

The result of a two-part assignment where we were tasked to create game concepts and eventually game design documents based on combining from a set of given keywords. 

Result number one is a stealth game where the player takes

on the role of a fox that has to sneak to her burrow without alarming the hunter who prowls around in the forest.

 
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GDD MIMI-KRI 

The result of a two-part assignment where we were tasked to  create game concepts and eventually game design documents based on combining from a set of given keywords.  
Result number two is a stealth game aimed at younger

audiences where an octopus plays hide and seek with a crab and has to try out different camouflages to sneak around undetected.

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GAME ANALYSIS -
The MISSING: J.J. Macfield and the Island of Memories

Analysis of an indie puzzle-platformer that has a very unique way of blending story and gameplay together. The price of progressing is to hurt yourself again and again but to hold on

nevertheless until main character J.J. can find her girlfriend Emily who went missing under mysterious circumstances.

Northern Lights
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UI CONCEPT - SOUL REAVER

An assignment where we had to re-design the UI of a pre-existing game. I decided on the action-adventure game Legacy of Kain: Soul Reaver which is not only a classic of my childhood but has an interesting (although not necessarily 

efficient) approach to UI.  The following document analyzes what I perceive as the UI’s flaws and offers a suggestion of how to fix it in the form of a diegetic approach.

 
 
 
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WORLDBUILDING CONCEPT - VARDAGARD

Part of a worldbuilding assignment where I decided on deconstructing some of the classic fantasy races such as orcs, elves and dwarves and infuse them with a unique twist. Includes domesticated spider-breeds and an orc version of Tinder.

Melting Hand

GAME CONCEPT - SIGNIFICATIO

The result of an assignment where we had to create a game concept as unique and out-of-the-box as possible.  Technology required might not be developed far enough yet, but my game concept I created explores the possibility to use sign language as the core gameplay element.

Old City
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GAME CONCEPT - ROAD(EO) TO JERUSALEM

A rough game concept where we had to develop a game based on a known story but base the entire concept on the perspective of non-main-characters. Since I thought turning biblical stories around and telling everything from the

perspective of the donkeys would be a lot of fun, this mixture of multiplayer kart racing game and capture-the-flag (or rather Jesus) turned out to be the result.

 
 
 
 
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TO        TOP

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