Mission (nearly) accomplished
Updated: May 31
Okay, it might be a bit early to celebrate but at least when it comes to the combat, enemies, and waves our second playtesting session with questionnaire showed a strong improvement, meaning that we have completed this part of the game. It was nice to see how implementing our playtester’s suggestions really changed their overall satisfaction with the game and it also speaks for the questionnaire I had created. After all, you need to ask the right questions to get helpful answers.
The things left to polish are mostly in the realm of animation and sound, so I guess we designers will have a sound/ recording session tomorrow. But aside from that everything seems to be done and I’m very glad about it.