Updated: May 31
This might not be the longest entry but this is mostly because we finally could do some more elaborate playtesting today. Our programmer prepared the JASON files for our enemy variants and the wave system the enemies will appear in so there is quite a lot of work to do in terms of balancing. We might not manage to complete it this week but at least we might complete the further definition of the enemy variants. The further definition of the enemy waves will require much more playtesting so I assume it might take until the end of next week.