DOROTHEA WUNDER

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    annedorotheawunder
    • Dec 2, 2019
    • 1 min

    Afflicted Navel-Gazing à la Game Designer

    I know I should be less contrite with myself, but I can’t help it today. We successfully presented our proof of concept without too many...

    7 views0 comments
    annedorotheawunder
    • Nov 29, 2019
    • 2 min

    Looking back at Week 2

    I might not be able to determine if this has been the most efficient day but it has definitely been the most entertaining. Having your...

    1 view0 comments
    annedorotheawunder
    • Nov 28, 2019
    • 1 min

    Enemy mine

    This might not be the longest entry but this is mostly because we finally could do some more elaborate playtesting today. Our programmer...

    1 view0 comments
    annedorotheawunder
    • Nov 27, 2019
    • 2 min

    The Butterfly Effect

    Today has very much been a day that was focussed on decisions… If we want to offer the players more opportunities to strategize - should...

    1 view0 comments
    annedorotheawunder
    • Nov 25, 2019
    • 2 min

    All Power to the Core!

    This week will mostly be focussed on implementing the Power Core into the game. It will be quite an interesting endeavor since all three...

    2 views0 comments
    annedorotheawunder
    • Nov 22, 2019
    • 2 min

    Looking back at Week 1

    Our first week of project week as over which means that today is a good day to reflect about the progress. Personally, I found it very...

    2 views0 comments
    annedorotheawunder
    • Nov 21, 2019
    • 1 min

    Weapons of Slug Destruction

    Who would have thought - designing melee attacks is a surprisingly complex business. I made the mistake of thinking it would be easier to...

    0 views0 comments
    annedorotheawunder
    • Nov 20, 2019
    • 2 min

    Much Ado about Feedback

    Since our programmer is still busy writing on the game prototype we designers have to keep ourselves busy otherwise. This means that my...

    4 views0 comments
    annedorotheawunder
    • Nov 19, 2019
    • 1 min

    Why easy when you can make it complicated?

    Sometimes the problems I create for myself have a surprisingly easy solution (that most often involves turning things upside-down)....

    4 views0 comments
    annedorotheawunder
    • Nov 18, 2019
    • 1 min

    The Delights and Woes of Planning

    Now that everybody has found their workplace and our group of Mobster Lobsters has finished the first rough planning I have come to an...

    2 views0 comments
    annedorotheawunder
    • Nov 13, 2019
    • 1 min

    The Journey begins…

    … in multiple ways: This blog will serve as a game design diary for our first student project at PSQ, but it will also be my debut with...

    5 views0 comments
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