DOROTHEA WUNDER

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    annedorotheawunder
    • Dec 19, 2019
    • 2 min

    Postmortem for Don’t drink the Coolant

    Looking back at our first project I have to admit that I was positively surprised in more than one way. Part of this might be due to the ...

    1 view0 comments
    annedorotheawunder
    • Dec 18, 2019
    • 1 min

    Preparing to present

    Personally, today was not too eventful in terms of design-related tasks. The game is as good as finished after all and we only need to wa...

    2 views0 comments
    annedorotheawunder
    • Dec 17, 2019
    • 2 min

    Juggling the last Tasks

    Since my co-designer called in sick today it was up to me to take care of the final sound-balancing and even the music. doing the sound d...

    1 view0 comments
    annedorotheawunder
    • Dec 16, 2019
    • 1 min

    Mission (nearly) accomplished

    Okay, it might be a bit early to celebrate but at least when it comes to the combat, enemies, and waves our second playtesting session wi...

    0 views0 comments
    annedorotheawunder
    • Dec 13, 2019
    • 3 min

    Looking back at Week 4

    This week has been a bit of a roller coaster for me but I am very happy with the results. After the initial panic on Monday when it seeme...

    1 view0 comments
    annedorotheawunder
    • Dec 12, 2019
    • 2 min

    It's all about that Waves, bout that Waves…

    As the title might suggest I finalized the wave system today. Instead of the previous 15 waves, we now have 10 waves that are more distin...

    2 views0 comments
    annedorotheawunder
    • Dec 11, 2019
    • 2 min

    Questing for Questionaires

    Once again it’s going forward and I have to say that today left me really enthusiastic and motivated. The main reason for that would be t...

    3 views0 comments
    annedorotheawunder
    • Dec 10, 2019
    • 2 min

    Getting back on Track

    Today seems much better and more focussed than the previous one and I can only hope that it stays that way. We have fixed the melee probl...

    1 view0 comments
    annedorotheawunder
    • Dec 9, 2019
    • 2 min

    Leadership…

    To be honest, this Monday has been quite challenging for me. I thought we were on one page when it came to the feature-question and that w...

    1 view0 comments
    annedorotheawunder
    • Dec 6, 2019
    • 2 min

    Looking back at Week 3

    I have to admit that this week has been (or at least felt) a bit more chaotic than the previous two and we are in a bit of a delay produc...

    1 view0 comments
    annedorotheawunder
    • Dec 5, 2019
    • 2 min

    A little bit of this and that

    As the title might suggest this day has been a bit all over the place when it came to tasks. First and foremost my objective for today wa...

    1 view0 comments
    annedorotheawunder
    • Dec 3, 2019
    • 3 min

    Too many cooks or too many ingredients?

    If I had to reflect I’d say that we a currently in a phase of development that might be critical if we don’t use it wisely. Our status at...

    2 views0 comments
    annedorotheawunder
    • Dec 2, 2019
    • 1 min

    Afflicted Navel-Gazing à la Game Designer

    I know I should be less contrite with myself, but I can’t help it today. We successfully presented our proof of concept without too many ...

    7 views0 comments
    annedorotheawunder
    • Nov 29, 2019
    • 2 min

    Looking back at Week 2

    I might not be able to determine if this has been the most efficient day but it has definitely been the most entertaining. Having your pr...

    1 view0 comments
    annedorotheawunder
    • Nov 28, 2019
    • 1 min

    Enemy mine

    This might not be the longest entry but this is mostly because we finally could do some more elaborate playtesting today. Our programmer ...

    1 view0 comments
    annedorotheawunder
    • Nov 27, 2019
    • 2 min

    The Butterfly Effect

    Today has very much been a day that was focussed on decisions… If we want to offer the players more opportunities to strategize - should w...

    1 view0 comments
    annedorotheawunder
    • Nov 25, 2019
    • 2 min

    All Power to the Core!

    This week will mostly be focussed on implementing the Power Core into the game. It will be quite an interesting endeavor since all three ...

    2 views0 comments
    annedorotheawunder
    • Nov 22, 2019
    • 2 min

    Looking back at Week 1

    Our first week of project week as over which means that today is a good day to reflect about the progress. Personally, I found it very fa...

    2 views0 comments
    annedorotheawunder
    • Nov 21, 2019
    • 1 min

    Weapons of Slug Destruction

    Who would have thought - designing melee attacks is a surprisingly complex business. I made the mistake of thinking it would be easier to...

    0 views0 comments
    annedorotheawunder
    • Nov 20, 2019
    • 2 min

    Much Ado about Feedback

    Since our programmer is still busy writing on the game prototype we designers have to keep ourselves busy otherwise. This means that my p...

    4 views0 comments
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