DOROTHEA WUNDER

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    annedorotheawunder
    • Nov 5, 2020
    • 2 min

    Modifications, Monsters and Miscommunications

    Well, this week has been quite full so far, even if I am working from home… again… The boss that was talked about during the last week, f...

    4 views0 comments
    annedorotheawunder
    • Nov 5, 2020
    • 1 min

    Looking back at Week 7

    To my great frustration my health once more has caused me to work from home and limited the things I could effectively do. Playtesting fo...

    2 views0 comments
    annedorotheawunder
    • Nov 5, 2020
    • 1 min

    Even more VFX

    Now that we are trying to incorporate some of the feedback we got for our Beta presentation me and the programmer have continued with the...

    0 views0 comments
    annedorotheawunder
    • Nov 5, 2020
    • 1 min

    Looking back at Week 6

    Since we had the Beta presentation for our game I would like to focus on the feedback we got there. Overall, the feedback has been positi...

    1 view0 comments
    annedorotheawunder
    • Nov 5, 2020
    • 1 min

    The beginning of my VFX Artist Career

    Due to working from home… again… my capacities for playtesting have been quite limited. So to my surprise I found working together with o...

    0 views0 comments
    annedorotheawunder
    • Oct 23, 2020
    • 2 min

    Taking Shape

    Now that we have set up nearly all of the puzzles in the game scene we had to test and tweak to see if they work in the first place. Some...

    4 views0 comments
    annedorotheawunder
    • Oct 23, 2020
    • 1 min

    Looking back at Week 5

    Once again a smaller entry because of my health. The perhaps biggest addition we did this week was another recording session - much to th...

    0 views0 comments
    annedorotheawunder
    • Oct 23, 2020
    • 1 min

    Looking back at Week 4

    Unfortunately, my contributions to this week have been pretty meager because I was sick. But we have started to populate the rooms in Uni...

    0 views0 comments
    annedorotheawunder
    • Oct 7, 2020
    • 2 min

    Puzzling it together

    Now that our artists have created a new placeholder model for the most recent level layout we can finally check how it looks and feels in...

    3 views0 comments
    annedorotheawunder
    • Oct 2, 2020
    • 1 min

    Looking back at Week 3

    I knew it was only a question of time until we would hit an eventual roadblock and this is what happened during the middle of this week. ...

    1 view0 comments
    annedorotheawunder
    • Sep 30, 2020
    • 2 min

    Architecture and Music

    Things are progressing well so far and the main thing pointed out in our sprint meeting at the beginning of the week was the question who...

    0 views0 comments
    annedorotheawunder
    • Sep 28, 2020
    • 2 min

    Looking back at Week 2

    Once again, we have been occupied mainly with level design. We did a prototype of the general manor layout and its different districts bu...

    1 view0 comments
    annedorotheawunder
    • Sep 22, 2020
    • 2 min

    Designing Tetris-Manor

    This week will be mainly focussed on level design, even for me as a non-specialist. While our two main level designers have already start...

    3 views0 comments
    annedorotheawunder
    • Sep 18, 2020
    • 1 min

    Looking back at Week 1

    All in all, I have to say that what surprised me most about this project is the fast progress. Compared to the two previous projects, the...

    2 views0 comments
    annedorotheawunder
    • Sep 16, 2020
    • 2 min

    A spooky Kickoff

    Once again, we have started a new project and this time it will be the final one. I have to admit that I am a bit nervous because many of...

    7 views0 comments
    annedorotheawunder
    • May 15, 2020
    • 2 min

    A Summary of Week 8

    Good news: we finally got the animations in! I have to say this had been a great concern of mine and I’m more than glad that this is one ...

    5 views0 comments
    annedorotheawunder
    • May 15, 2020
    • 2 min

    A Summary of Week 7

    Once again, this week has been more focussed on art than on design for me because I was busy doing a screen for the game controls and the...

    2 views0 comments
    annedorotheawunder
    • Apr 24, 2020
    • 2 min

    A Summary of Week 6

    This week has been nothing short of turbulent for various reasons: first and foremost, deciding on the final values for player and enemy ...

    1 view0 comments
    annedorotheawunder
    • Apr 17, 2020
    • 2 min

    A Summary of Week 5

    For us as designers this week has been mainly about playtesting and balancing, although problems with the repository have given us a bit ...

    2 views0 comments
    annedorotheawunder
    • Apr 9, 2020
    • 1 min

    A Summary of Week 4

    Considering that this week is shortened due to the Easter holidays it managed to be quite turbulent: in terms of overall organization, we...

    0 views0 comments
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